Blackbody
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1. Spectrum of Blackbodies
In this chapter will learn how to compute the spectrum of a blackbody which is a function of its temperature. For doing so, we will use the Plank's law of blackbody radiation.
A set of lessons to learn step by step and from the ground up, the most basic techniques used to render photorealistic CG pictures. Best read in chronological order.
A series of lessons on advanced 3D techniques that are used to enhance the realism of CG renders. Lessons can be read in no particular order and individually.
A series of lessons to learn 2D techniques used in applications such as Photoshop to read write and process digital images.
In this chapter will learn how to compute the spectrum of a blackbody which is a function of its temperature. For doing so, we will use the Plank's law of blackbody radiation.
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