Simulating the Colors of the Sky
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1. Atmospheric Scattering
We will present a physical model to simulate atmospheric scattering which is responsible for the color of our sky.
A set of lessons to learn step by step and from the ground up, the most basic techniques used to render photorealistic CG pictures. Best read in chronological order.
A series of lessons on advanced 3D techniques that are used to enhance the realism of CG renders. Lessons can be read in no particular order and individually.
A series of lessons to learn 2D techniques used in applications such as Photoshop to read write and process digital images.
We will present a physical model to simulate atmospheric scattering which is responsible for the color of our sky.
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