Subsurface Scattering
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1. Introduction
To start this lesson we will briefly explain what subsurface scattering is and explain how we will be simulating it in CG.
A set of lessons to learn step by step and from the ground up, the most basic techniques used to render photorealistic CG pictures. Best read in chronological order.
A series of lessons on advanced 3D techniques that are used to enhance the realism of CG renders. Lessons can be read in no particular order and individually.
A series of lessons to learn 2D techniques used in applications such as Photoshop to read write and process digital images.
To start this lesson we will briefly explain what subsurface scattering is and explain how we will be simulating it in CG.
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