Volume Rendering

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    1. Volume Rendering for Artists

    This chapter that everyone can read (artists and developers) will give a non technical description of how volume objects are rendered in CG. How the model's parameters control the appearance of volumes objects is explained.

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    2. Volume Rendering For Developers

    This chapter will explain how to implement basic volume rendering in a renderer - Ray Marching is the most popular algorithm but some other techniques which lead to the development of ray marching will also be explained.