3D Basic Lessons
-
Lesson 1: Writing a Simple Raytracer
math+
We will begin this lesson by explaining how a three-dimensional scene is translated into a viewable two-dimensional image.
-
Lesson 2: Get Started
math+
-
Lesson 4: Geometry
math++
Points, vectors, matrices and normals are to CG what the alphabet is to literature which is the reason why in all fairness, most CG books start with a chapter on linear algebra and geometry.
-
Lesson 5: Colors and Digital Images
math+
In this lesson we will review the basic notions about color, colors in the digital world, pixels and digital images.
-
Lesson 6: Rays, Cameras and Images
math++
The next step in the construction of our renderer, is to learn how to create an image by shooting rays into the scene, using a virtual camera.
-
Lesson 7: Intersecting Simple Shapes
math++
In this lesson, we will learn about ray intersection routines for simple geometric shapes such as boxes and spheres.
-
Lesson 8: Putting It All Together, Our First Ray Tracer
math+
In this lesson we will learn how we can put together all the techniques we have already described in one application to create a barebone ray tracer.
-
Lesson 9: Ray-Triangle Intersection
math++
In this lesson we will learn why triangles are useful in ray tracing and a couple of technique to test for intersections between a ray and a triangle.
-
Lesson 10: Polygonal Objects
math+
Now that we have learned how to render triangles, we can move to the next step which is to render more complex objects.
-
Lesson 11: Rendering the Teapot. Bezier Surfaces.
math++
In this lesson we learn how to render the 3D model of a teapot (known as the Utah or Newell's Teapot) using another type of geometry representation called a Bézier surface.
-
Lesson 12: Acceleration Structures
math+
Acceleration structures are used to speed up the ray tracing of complex scenes.
-
Lesson 13: Tools
math+
We will be looking at the tools we are missing to properly develop our renderer such as a rendering API, a scene file parser and an application to display our rendered images.
-
Lesson 14: Interaction Light-Matter
math+
Learn about what makes materials appear the way they do!
-
Lesson 15: Introduction to Shading and Radiometry
math++