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Learn Computer Graphics From Scratch!
"By far the best resource to learn ray tracing programming for both novices (non engineers) and experts."

32 lessons, 166 chapters, 450,000 words, C++ source code

Mathematics and Physics for Computer Graphics

Jacobi Transformation and Eigenvalue Algorithm
Quaternions
Introduction to Frequency Analysis

3D Rendering: Foundations

3D Rendering: Advanced

Multi-Threading in Rendering
Distributed Ray-Tracing
BVH Acceleration Structure
Depth of Field
Motion Blur
Texture Mapping
Area Lights
BxDF, BRDF, BSSDF ... and all that jazz
Subsurface scattering
Path Tracing
Volume Rendering: Part2

Geometry

Digital Imaging

Procedural Generation of Virtual Worlds

Simulating Terrain